Replace whitespaces with tabs in js files

This commit is contained in:
Eike Foken
2011-09-14 23:59:24 +02:00
parent 710fa500a8
commit 08b3000a9e
2 changed files with 259 additions and 259 deletions

View File

@@ -332,7 +332,7 @@ $.extend(InlineEditor.prototype, {
if ( ! this.settings.show_buttons) { if ( ! this.settings.show_buttons) {
// TODO: Firefox has a bug where blur is not reliably called when focus is lost // TODO: Firefox has a bug where blur is not reliably called when focus is lost
// (for example by another editor appearing) // (for example by another editor appearing)
if ("save" === this.settings.on_blur) if ("save" === this.settings.on_blur)
form.find(".inplace_field").blur(saveEditorAction); form.find(".inplace_field").blur(saveEditorAction);
else else

View File

@@ -7,39 +7,39 @@
* Configuration options: * Configuration options:
* *
* onDragStyle * onDragStyle
* This is the style that is assigned to the row during drag. There are limitations to the styles that can be * This is the style that is assigned to the row during drag. There are limitations to the styles that can be
* associated with a row (such as you can't assign a border--well you can, but it won't be * associated with a row (such as you can't assign a border--well you can, but it won't be
* displayed). (So instead consider using onDragClass.) The CSS style to apply is specified as * displayed). (So instead consider using onDragClass.) The CSS style to apply is specified as
* a map (as used in the jQuery css(...) function). * a map (as used in the jQuery css(...) function).
* onDropStyle * onDropStyle
* This is the style that is assigned to the row when it is dropped. As for onDragStyle, there are limitations * This is the style that is assigned to the row when it is dropped. As for onDragStyle, there are limitations
* to what you can do. Also this replaces the original style, so again consider using onDragClass which * to what you can do. Also this replaces the original style, so again consider using onDragClass which
* is simply added and then removed on drop. * is simply added and then removed on drop.
* onDragClass * onDragClass
* This class is added for the duration of the drag and then removed when the row is dropped. It is more * This class is added for the duration of the drag and then removed when the row is dropped. It is more
* flexible than using onDragStyle since it can be inherited by the row cells and other content. The default * flexible than using onDragStyle since it can be inherited by the row cells and other content. The default
* is class is tDnD_whileDrag. So to use the default, simply customise this CSS class in your * is class is tDnD_whileDrag. So to use the default, simply customise this CSS class in your
* stylesheet. * stylesheet.
* onDrop * onDrop
* Pass a function that will be called when the row is dropped. The function takes 2 parameters: the table * Pass a function that will be called when the row is dropped. The function takes 2 parameters: the table
* and the row that was dropped. You can work out the new order of the rows by using * and the row that was dropped. You can work out the new order of the rows by using
* table.rows. * table.rows.
* onDragStart * onDragStart
* Pass a function that will be called when the user starts dragging. The function takes 2 parameters: the * Pass a function that will be called when the user starts dragging. The function takes 2 parameters: the
* table and the row which the user has started to drag. * table and the row which the user has started to drag.
* onAllowDrop * onAllowDrop
* Pass a function that will be called as a row is over another row. If the function returns true, allow * Pass a function that will be called as a row is over another row. If the function returns true, allow
* dropping on that row, otherwise not. The function takes 2 parameters: the dragged row and the row under * dropping on that row, otherwise not. The function takes 2 parameters: the dragged row and the row under
* the cursor. It returns a boolean: true allows the drop, false doesn't allow it. * the cursor. It returns a boolean: true allows the drop, false doesn't allow it.
* scrollAmount * scrollAmount
* This is the number of pixels to scroll if the user moves the mouse cursor to the top or bottom of the * This is the number of pixels to scroll if the user moves the mouse cursor to the top or bottom of the
* window. The page should automatically scroll up or down as appropriate (tested in IE6, IE7, Safari, FF2, * window. The page should automatically scroll up or down as appropriate (tested in IE6, IE7, Safari, FF2,
* FF3 beta * FF3 beta
* dragHandle * dragHandle
* This is the name of a class that you assign to one or more cells in each row that is draggable. If you * This is the name of a class that you assign to one or more cells in each row that is draggable. If you
* specify this class, then you are responsible for setting cursor: move in the CSS and only these cells * specify this class, then you are responsible for setting cursor: move in the CSS and only these cells
* will have the drag behaviour. If you do not specify a dragHandle, then you get the old behaviour where * will have the drag behaviour. If you do not specify a dragHandle, then you get the old behaviour where
* the whole row is draggable. * the whole row is draggable.
* *
* Other ways to control behaviour: * Other ways to control behaviour:
* *
@@ -66,96 +66,96 @@
* *
* Version 0.2: 2008-02-20 First public version * Version 0.2: 2008-02-20 First public version
* Version 0.3: 2008-02-07 Added onDragStart option * Version 0.3: 2008-02-07 Added onDragStart option
* Made the scroll amount configurable (default is 5 as before) * Made the scroll amount configurable (default is 5 as before)
* Version 0.4: 2008-03-15 Changed the noDrag/noDrop attributes to nodrag/nodrop classes * Version 0.4: 2008-03-15 Changed the noDrag/noDrop attributes to nodrag/nodrop classes
* Added onAllowDrop to control dropping * Added onAllowDrop to control dropping
* Fixed a bug which meant that you couldn't set the scroll amount in both directions * Fixed a bug which meant that you couldn't set the scroll amount in both directions
* Added serialize method * Added serialize method
* Version 0.5: 2008-05-16 Changed so that if you specify a dragHandle class it doesn't make the whole row * Version 0.5: 2008-05-16 Changed so that if you specify a dragHandle class it doesn't make the whole row
* draggable * draggable
* Improved the serialize method to use a default (and settable) regular expression. * Improved the serialize method to use a default (and settable) regular expression.
* Added tableDnDupate() and tableDnDSerialize() to be called when you are outside the table * Added tableDnDupate() and tableDnDSerialize() to be called when you are outside the table
*/ */
jQuery.tableDnD = { jQuery.tableDnD = {
/** Keep hold of the current table being dragged */ /** Keep hold of the current table being dragged */
currentTable : null, currentTable : null,
/** Keep hold of the current drag object if any */ /** Keep hold of the current drag object if any */
dragObject: null, dragObject: null,
/** The current mouse offset */ /** The current mouse offset */
mouseOffset: null, mouseOffset: null,
/** Remember the old value of Y so that we don't do too much processing */ /** Remember the old value of Y so that we don't do too much processing */
oldY: 0, oldY: 0,
/** Actually build the structure */ /** Actually build the structure */
build: function(options) { build: function(options) {
// Set up the defaults if any // Set up the defaults if any
this.each(function() { this.each(function() {
// This is bound to each matching table, set up the defaults and override with user options // This is bound to each matching table, set up the defaults and override with user options
this.tableDnDConfig = jQuery.extend({ this.tableDnDConfig = jQuery.extend({
onDragStyle: null, onDragStyle: null,
onDropStyle: null, onDropStyle: null,
// Add in the default class for whileDragging // Add in the default class for whileDragging
onDragClass: "tDnD_whileDrag", onDragClass: "tDnD_whileDrag",
onDrop: null, onDrop: null,
onDragStart: null, onDragStart: null,
scrollAmount: 5, scrollAmount: 5,
serializeRegexp: /[^\-]*$/, // The regular expression to use to trim row IDs serializeRegexp: /[^\-]*$/, // The regular expression to use to trim row IDs
serializeParamName: null, // If you want to specify another parameter name instead of the table ID serializeParamName: null, // If you want to specify another parameter name instead of the table ID
dragHandle: null // If you give the name of a class here, then only Cells with this class will be draggable dragHandle: null // If you give the name of a class here, then only Cells with this class will be draggable
}, options || {}); }, options || {});
// Now make the rows draggable // Now make the rows draggable
jQuery.tableDnD.makeDraggable(this); jQuery.tableDnD.makeDraggable(this);
}); });
// Now we need to capture the mouse up and mouse move event // Now we need to capture the mouse up and mouse move event
// We can use bind so that we don't interfere with other event handlers // We can use bind so that we don't interfere with other event handlers
jQuery(document) jQuery(document)
.bind('mousemove', jQuery.tableDnD.mousemove) .bind('mousemove', jQuery.tableDnD.mousemove)
.bind('mouseup', jQuery.tableDnD.mouseup); .bind('mouseup', jQuery.tableDnD.mouseup);
// Don't break the chain // Don't break the chain
return this; return this;
}, },
/** This function makes all the rows on the table draggable apart from those marked as "NoDrag" */ /** This function makes all the rows on the table draggable apart from those marked as "NoDrag" */
makeDraggable: function(table) { makeDraggable: function(table) {
var config = table.tableDnDConfig; var config = table.tableDnDConfig;
if (table.tableDnDConfig.dragHandle) { if (table.tableDnDConfig.dragHandle) {
// We only need to add the event to the specified cells // We only need to add the event to the specified cells
var cells = jQuery("td."+table.tableDnDConfig.dragHandle, table); var cells = jQuery("td."+table.tableDnDConfig.dragHandle, table);
cells.each(function() { cells.each(function() {
// The cell is bound to "this" // The cell is bound to "this"
jQuery(this).mousedown(function(ev) { jQuery(this).mousedown(function(ev) {
jQuery.tableDnD.dragObject = this.parentNode; jQuery.tableDnD.dragObject = this.parentNode;
jQuery.tableDnD.currentTable = table; jQuery.tableDnD.currentTable = table;
jQuery.tableDnD.mouseOffset = jQuery.tableDnD.getMouseOffset(this, ev); jQuery.tableDnD.mouseOffset = jQuery.tableDnD.getMouseOffset(this, ev);
if (config.onDragStart) { if (config.onDragStart) {
// Call the onDrop method if there is one // Call the onDrop method if there is one
config.onDragStart(table, this); config.onDragStart(table, this);
} }
return false; return false;
}); });
}); });
} else { } else {
// For backwards compatibility, we add the event to the whole row // For backwards compatibility, we add the event to the whole row
var rows = jQuery("tr", table); // get all the rows as a wrapped set var rows = jQuery("tr", table); // get all the rows as a wrapped set
rows.each(function() { rows.each(function() {
// Iterate through each row, the row is bound to "this" // Iterate through each row, the row is bound to "this"
var row = jQuery(this); var row = jQuery(this);
if (! row.hasClass("nodrag")) { if (! row.hasClass("nodrag")) {
row.mousedown(function(ev) { row.mousedown(function(ev) {
if (ev.target.tagName == "TD") { if (ev.target.tagName == "TD") {
jQuery.tableDnD.dragObject = this; jQuery.tableDnD.dragObject = this;
jQuery.tableDnD.currentTable = table; jQuery.tableDnD.currentTable = table;
jQuery.tableDnD.mouseOffset = jQuery.tableDnD.getMouseOffset(this, ev); jQuery.tableDnD.mouseOffset = jQuery.tableDnD.getMouseOffset(this, ev);
if (config.onDragStart) { if (config.onDragStart) {
// Call the onDrop method if there is one // Call the onDrop method if there is one
config.onDragStart(table, this); config.onDragStart(table, this);
} }
return false; return false;
} }
}).css("cursor", "move"); // Store the tableDnD object }).css("cursor", "move"); // Store the tableDnD object
} }
}); });
} }
@@ -170,206 +170,206 @@ jQuery.tableDnD = {
}); });
}, },
/** Get the mouse coordinates from the event (allowing for browser differences) */ /** Get the mouse coordinates from the event (allowing for browser differences) */
mouseCoords: function(ev){ mouseCoords: function(ev){
if(ev.pageX || ev.pageY){ if(ev.pageX || ev.pageY){
return {x:ev.pageX, y:ev.pageY}; return {x:ev.pageX, y:ev.pageY};
} }
return { return {
x:ev.clientX + document.body.scrollLeft - document.body.clientLeft, x:ev.clientX + document.body.scrollLeft - document.body.clientLeft,
y:ev.clientY + document.body.scrollTop - document.body.clientTop y:ev.clientY + document.body.scrollTop - document.body.clientTop
}; };
}, },
/** Given a target element and a mouse event, get the mouse offset from that element. /** Given a target element and a mouse event, get the mouse offset from that element.
To do this we need the element's position and the mouse position */ To do this we need the element's position and the mouse position */
getMouseOffset: function(target, ev) { getMouseOffset: function(target, ev) {
ev = ev || window.event; ev = ev || window.event;
var docPos = this.getPosition(target); var docPos = this.getPosition(target);
var mousePos = this.mouseCoords(ev); var mousePos = this.mouseCoords(ev);
return {x:mousePos.x - docPos.x, y:mousePos.y - docPos.y}; return {x:mousePos.x - docPos.x, y:mousePos.y - docPos.y};
}, },
/** Get the position of an element by going up the DOM tree and adding up all the offsets */ /** Get the position of an element by going up the DOM tree and adding up all the offsets */
getPosition: function(e){ getPosition: function(e){
var left = 0; var left = 0;
var top = 0; var top = 0;
/** Safari fix -- thanks to Luis Chato for this! */ /** Safari fix -- thanks to Luis Chato for this! */
if (e.offsetHeight == 0) { if (e.offsetHeight == 0) {
/** Safari 2 doesn't correctly grab the offsetTop of a table row /** Safari 2 doesn't correctly grab the offsetTop of a table row
this is detailed here: this is detailed here:
http://jacob.peargrove.com/blog/2006/technical/table-row-offsettop-bug-in-safari/ http://jacob.peargrove.com/blog/2006/technical/table-row-offsettop-bug-in-safari/
the solution is likewise noted there, grab the offset of a table cell in the row - the firstChild. the solution is likewise noted there, grab the offset of a table cell in the row - the firstChild.
note that firefox will return a text node as a first child, so designing a more thorough note that firefox will return a text node as a first child, so designing a more thorough
solution may need to take that into account, for now this seems to work in firefox, safari, ie */ solution may need to take that into account, for now this seems to work in firefox, safari, ie */
e = e.firstChild; // a table cell e = e.firstChild; // a table cell
} }
while (e.offsetParent){ while (e.offsetParent){
left += e.offsetLeft; left += e.offsetLeft;
top += e.offsetTop; top += e.offsetTop;
e = e.offsetParent; e = e.offsetParent;
} }
left += e.offsetLeft; left += e.offsetLeft;
top += e.offsetTop; top += e.offsetTop;
return {x:left, y:top}; return {x:left, y:top};
}, },
mousemove: function(ev) { mousemove: function(ev) {
if (jQuery.tableDnD.dragObject == null) { if (jQuery.tableDnD.dragObject == null) {
return; return;
} }
var dragObj = jQuery(jQuery.tableDnD.dragObject); var dragObj = jQuery(jQuery.tableDnD.dragObject);
var config = jQuery.tableDnD.currentTable.tableDnDConfig; var config = jQuery.tableDnD.currentTable.tableDnDConfig;
var mousePos = jQuery.tableDnD.mouseCoords(ev); var mousePos = jQuery.tableDnD.mouseCoords(ev);
var y = mousePos.y - jQuery.tableDnD.mouseOffset.y; var y = mousePos.y - jQuery.tableDnD.mouseOffset.y;
//auto scroll the window //auto scroll the window
var yOffset = window.pageYOffset; var yOffset = window.pageYOffset;
if (document.all) { if (document.all) {
// Windows version // Windows version
//yOffset=document.body.scrollTop; //yOffset=document.body.scrollTop;
if (typeof document.compatMode != 'undefined' && if (typeof document.compatMode != 'undefined' &&
document.compatMode != 'BackCompat') { document.compatMode != 'BackCompat') {
yOffset = document.documentElement.scrollTop; yOffset = document.documentElement.scrollTop;
} }
else if (typeof document.body != 'undefined') { else if (typeof document.body != 'undefined') {
yOffset=document.body.scrollTop; yOffset=document.body.scrollTop;
} }
} }
if (mousePos.y-yOffset < config.scrollAmount) { if (mousePos.y-yOffset < config.scrollAmount) {
window.scrollBy(0, -config.scrollAmount); window.scrollBy(0, -config.scrollAmount);
} else { } else {
var windowHeight = window.innerHeight ? window.innerHeight var windowHeight = window.innerHeight ? window.innerHeight
: document.documentElement.clientHeight ? document.documentElement.clientHeight : document.body.clientHeight; : document.documentElement.clientHeight ? document.documentElement.clientHeight : document.body.clientHeight;
if (windowHeight-(mousePos.y-yOffset) < config.scrollAmount) { if (windowHeight-(mousePos.y-yOffset) < config.scrollAmount) {
window.scrollBy(0, config.scrollAmount); window.scrollBy(0, config.scrollAmount);
} }
} }
if (y != jQuery.tableDnD.oldY) { if (y != jQuery.tableDnD.oldY) {
// work out if we're going up or down... // work out if we're going up or down...
var movingDown = y > jQuery.tableDnD.oldY; var movingDown = y > jQuery.tableDnD.oldY;
// update the old value // update the old value
jQuery.tableDnD.oldY = y; jQuery.tableDnD.oldY = y;
// update the style to show we're dragging // update the style to show we're dragging
if (config.onDragClass) { if (config.onDragClass) {
dragObj.addClass(config.onDragClass); dragObj.addClass(config.onDragClass);
} else { } else {
dragObj.css(config.onDragStyle); dragObj.css(config.onDragStyle);
} }
// If we're over a row then move the dragged row to there so that the user sees the // If we're over a row then move the dragged row to there so that the user sees the
// effect dynamically // effect dynamically
var currentRow = jQuery.tableDnD.findDropTargetRow(dragObj, y); var currentRow = jQuery.tableDnD.findDropTargetRow(dragObj, y);
if (currentRow) { if (currentRow) {
// TODO worry about what happens when there are multiple TBODIES // TODO worry about what happens when there are multiple TBODIES
if (movingDown && jQuery.tableDnD.dragObject != currentRow) { if (movingDown && jQuery.tableDnD.dragObject != currentRow) {
jQuery.tableDnD.dragObject.parentNode.insertBefore(jQuery.tableDnD.dragObject, currentRow.nextSibling); jQuery.tableDnD.dragObject.parentNode.insertBefore(jQuery.tableDnD.dragObject, currentRow.nextSibling);
} else if (! movingDown && jQuery.tableDnD.dragObject != currentRow) { } else if (! movingDown && jQuery.tableDnD.dragObject != currentRow) {
jQuery.tableDnD.dragObject.parentNode.insertBefore(jQuery.tableDnD.dragObject, currentRow); jQuery.tableDnD.dragObject.parentNode.insertBefore(jQuery.tableDnD.dragObject, currentRow);
} }
} }
} }
return false; return false;
}, },
/** We're only worried about the y position really, because we can only move rows up and down */ /** We're only worried about the y position really, because we can only move rows up and down */
findDropTargetRow: function(draggedRow, y) { findDropTargetRow: function(draggedRow, y) {
var rows = jQuery.tableDnD.currentTable.rows; var rows = jQuery.tableDnD.currentTable.rows;
for (var i=0; i<rows.length; i++) { for (var i=0; i<rows.length; i++) {
var row = rows[i]; var row = rows[i];
var rowY = this.getPosition(row).y; var rowY = this.getPosition(row).y;
var rowHeight = parseInt(row.offsetHeight)/2; var rowHeight = parseInt(row.offsetHeight)/2;
if (row.offsetHeight == 0) { if (row.offsetHeight == 0) {
rowY = this.getPosition(row.firstChild).y; rowY = this.getPosition(row.firstChild).y;
rowHeight = parseInt(row.firstChild.offsetHeight)/2; rowHeight = parseInt(row.firstChild.offsetHeight)/2;
} }
// Because we always have to insert before, we need to offset the height a bit // Because we always have to insert before, we need to offset the height a bit
if ((y > rowY - rowHeight) && (y < (rowY + rowHeight))) { if ((y > rowY - rowHeight) && (y < (rowY + rowHeight))) {
// that's the row we're over // that's the row we're over
// If it's the same as the current row, ignore it // If it's the same as the current row, ignore it
if (row == draggedRow) {return null;} if (row == draggedRow) {return null;}
var config = jQuery.tableDnD.currentTable.tableDnDConfig; var config = jQuery.tableDnD.currentTable.tableDnDConfig;
if (config.onAllowDrop) { if (config.onAllowDrop) {
if (config.onAllowDrop(draggedRow, row)) { if (config.onAllowDrop(draggedRow, row)) {
return row; return row;
} else { } else {
return null; return null;
} }
} else { } else {
// If a row has nodrop class, then don't allow dropping (inspired by John Tarr and Famic) // If a row has nodrop class, then don't allow dropping (inspired by John Tarr and Famic)
var nodrop = jQuery(row).hasClass("nodrop"); var nodrop = jQuery(row).hasClass("nodrop");
if (! nodrop) { if (! nodrop) {
return row; return row;
} else { } else {
return null; return null;
} }
} }
return row; return row;
}
}
return null;
},
mouseup: function(e) {
if (jQuery.tableDnD.currentTable && jQuery.tableDnD.dragObject) {
var droppedRow = jQuery.tableDnD.dragObject;
var config = jQuery.tableDnD.currentTable.tableDnDConfig;
// If we have a dragObject, then we need to release it,
// The row will already have been moved to the right place so we just reset stuff
if (config.onDragClass) {
jQuery(droppedRow).removeClass(config.onDragClass);
} else {
jQuery(droppedRow).css(config.onDropStyle);
} }
jQuery.tableDnD.dragObject = null; }
if (config.onDrop) { return null;
// Call the onDrop method if there is one },
config.onDrop(jQuery.tableDnD.currentTable, droppedRow);
}
jQuery.tableDnD.currentTable = null; // let go of the table too
}
},
serialize: function() { mouseup: function(e) {
if (jQuery.tableDnD.currentTable) { if (jQuery.tableDnD.currentTable && jQuery.tableDnD.dragObject) {
return jQuery.tableDnD.serializeTable(jQuery.tableDnD.currentTable); var droppedRow = jQuery.tableDnD.dragObject;
} else { var config = jQuery.tableDnD.currentTable.tableDnDConfig;
return "Error: No Table id set, you need to set an id on your table and every row"; // If we have a dragObject, then we need to release it,
} // The row will already have been moved to the right place so we just reset stuff
}, if (config.onDragClass) {
jQuery(droppedRow).removeClass(config.onDragClass);
} else {
jQuery(droppedRow).css(config.onDropStyle);
}
jQuery.tableDnD.dragObject = null;
if (config.onDrop) {
// Call the onDrop method if there is one
config.onDrop(jQuery.tableDnD.currentTable, droppedRow);
}
jQuery.tableDnD.currentTable = null; // let go of the table too
}
},
serialize: function() {
if (jQuery.tableDnD.currentTable) {
return jQuery.tableDnD.serializeTable(jQuery.tableDnD.currentTable);
} else {
return "Error: No Table id set, you need to set an id on your table and every row";
}
},
serializeTable: function(table) { serializeTable: function(table) {
var result = ""; var result = "";
var tableId = table.id; var tableId = table.id;
var rows = table.rows; var rows = table.rows;
for (var i=0; i<rows.length; i++) { for (var i=0; i<rows.length; i++) {
if (result.length > 0) result += "&"; if (result.length > 0) result += "&";
var rowId = rows[i].id; var rowId = rows[i].id;
if (rowId && rowId && table.tableDnDConfig && table.tableDnDConfig.serializeRegexp) { if (rowId && rowId && table.tableDnDConfig && table.tableDnDConfig.serializeRegexp) {
rowId = rowId.match(table.tableDnDConfig.serializeRegexp)[0]; rowId = rowId.match(table.tableDnDConfig.serializeRegexp)[0];
} }
result += tableId + '[]=' + rowId; result += tableId + '[]=' + rowId;
} }
return result; return result;
}, },
serializeTables: function() { serializeTables: function() {
var result = ""; var result = "";
this.each(function() { this.each(function() {
// this is now bound to each matching table // this is now bound to each matching table
result += jQuery.tableDnD.serializeTable(this); result += jQuery.tableDnD.serializeTable(this);
}); });
return result; return result;
} }
}; };